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September 7, 2011

Pokémon Global Link

Remember the Pokémon GTS website? It was flash based. Unfortunately, they shut it down. Fortunately, another has opened. This time, it's even better.

I'm looking for the actual datasources. Likely, the site indirectly interfaces with a server on That will make it harder.

September 4, 2011

I'm in Nintendo Power!

I made a perler bead reproduction of the Hoff's pixel sprite and mailed it to Nintendo Power. My hard work paid off!

"Discontinue use and
 take shower immediately"
I feel pretty satisfied.


August 9, 2011

Intelligent Systems Software/(Hardware)

Recently I've been scouring the Internet for Nintendo development hardware for sale. I've got an old software version of the Revolution SDK and the Nitro SDK, but that doesn't do much if I don't have the hardware.

I got close to getting an IS (Intelligent Systems) Nitro Emulator, a dummy DS Lite tethered to a blue box, but the bidding came up to around $430. My maximum bid was around $150. I didn't have any more, so now I'm working my rear off (well, working more) earning more money in case another one comes on the market.

On a high note, I've discovered something rather interesting: Software Informer ( )
has Nintendo Development software in their index. Unfortunately, the download link points to .

Speaking of, I'm trying to map out their website with a combination of brute force folder searching and looking through files for extra links. Woohoo!

Now I've found some download images. (download buttons, etc.)

More to come.

June 28, 2011

Update: Flipnote Servers

Hey, if you're reading this post, be aware that it's from back in 2011! Look at this Flipnote server test video instead!
Read the original post after the break!
Some notes, though:
The ugo files are actually utf16le encoded base64 strings.
@Test string
would become

I sound like a total noob in this post.
I probably was more of a noob at that time, anyways!

June 10, 2011

Nintendo DS(i) Game/DSiWare Network

If you're reading this, be aware that it's back from 2011. Read the new posts now!

May 14, 2011

Update: Flipnote Hatena

Aha! I've managed to dupe the Flipnote Hatena servers! Using a special proxy, I modified the x-dsi-isd header and now, at least for the mail function, the server responds to both DSi's as if they are one.

I havn't managed to get all the other functions fixed yet, the server sets cookies, too.

I'll post a picture as soon as I can find another camera (I can't take a picture with my DSi in this case...)
I had a little fun:

And the undeniable truth:

I'm trying to configure it so that it has full functionality.

May 3, 2011

Flipnote Hatena

I've been very busy, but I figured it's time for another update.
This details the Nintendo DSi <-->Flipnote Hatena connection.

When first connecting to the Internet, Flipnote Studio seems to skip the customary connection check to

Instead, it attempts to download: (The terms of use)

and then: (the message telling you about uploading flipnotes/locking them; as well as the usual "Nintendo/Hatena is not responsible if you do anything bad" message) (This tells you about downloading flipnotes when you do) (This is for when you delete a flipnote)

Please note that you cannot access any of these pages, because you will receive a Not Authorized message. The reason is that your DSi sends certain HTTP headers, including one called "X-DSI-ID". If you approach it without the X-DSI-ID header or have any other headers out of place, it won't work.

I can get past this because of magic.

It then loads this (the main page):

This is me checking my mail:

This is me reading a mail message:

You can read this from a browser:

This is me doing a command search for YXRAA:

Graphics seem to be in the nbf format, some other formats include:
htm (yes, I downloaded some of these), txt (these too), nbf, ntft, ugo (as in ugomemo, or flipnote), ppm (These are flipnote files. I can decode them on my computer), npf (thumbnails of flipnotes).

I'll upload copies of some of these files.

I'll be posting the internal files/directory structure of the DSi Browser and the DSi Shop (which I got myself. Took an hour at least) soon. Here's a few previews:

Update: @ Nick The reason why you can't see any of the other system files is because inside the root directory, there is a filter file. (filter.ini) It reads as follows:
prioritize excludelist=0


Unfortunately, I can't divulge how I do it, due to the probability of Nintendo copyright lawyers getting on my case.

Also, data:* refers to certain files, such as images, being built from a data stream: such as the background image on the Google 404 page.

April 1, 2011

Nintendo DSi Browser

I was poking around with the Nintendo DSi Browser, and discovered some
local files!
If you are reading this from your DSi, go to:


I think that it may be possible to grab these files and upload them via a JavaScript bookmarklet that requests the item, stores the raw data in a variable, and sends a HTTP POST containing the contents of said variable to a server, which stores it. The filename could be sent too using another variable.

Follow this blog!

March 26, 2011

Note To Self: Nintendo Wi-Fi Connection Ports

These are the known ports used by the Nintendo WFC. When attempting to distinguish regular servers from Nintendo WFC Servers, check these too.

 28910, 29900, 29901, 29920, 80 (HTTP), and 443 (HTTPS)

March 19, 2011

Fun Server

Hello, and thanks for reading.

Today I found a fun new server. It doesn't have much, but, hey, what useful stuff is here anyways?
This gives me:
Your browser sent a request that this server could not understand.
Reason: You're speaking plain HTTP to an SSL-enabled server port.
Instead use the HTTPS scheme to access this URL, please.

When, I go there, whaddya know. An SSL error.

Another exciting day.

apt-get moo

  / |    ||   
 *  /\---/\ 
    ~~   ~~   
...."Have you mooed today?"...
Please follow this blog!

March 10, 2011

Nintendo Press Website


Sorry for the delay, but someone had a fun time getting my Google AdSense account disabled by overclicking the advertisements. I've been appealing to Google to have it reenabled. Honestly, who did I offend? A Nintendo guy who didn't want me finding their secrets?

This, (I found it through some more scanning, top secret and all that :P ) is the Nintendo press website.
Oops, it looks as if Google has already indexed it. Sorry about that.

or, as Google has kindly resolved it for me:

I have also found some Nintendo computers, with NetBIOS names and workgroup specifications. I'll publish those later.

Please follow this blog!

February 18, 2011


Hello all!

I was just minding my own business, dong some IP scanning, and found these:



...and NOA SSL VPN Service.

Noting the last one, SSL usually means Secure Sockets Layer, and VPN sometimes means Virtual Private Network.

All of which are very cool-looking. I havn't posted in a bit, so I though this might be a treat to some.

NLPAccess Web User Authentication
 Nintendo of America SSL VPN Service 
 NTrack User Authentication

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January 21, 2011

Pokemon Platinum Global Trade Station Network Traffic

This is network traffic. It is a bit rough, but I captured it all. AUSTIN7 is my computer, I networked the DS through it.

It was to wide to post here, so here it is:

Please follow this blog!

This was recorded with Microsoft Network Monitor 3.4.
If you would like the capture file (it includes all the payload data as well), ask me. It needs to be opened by Network Monitor 3.4, which you can get from Microsoft's Download Center for free.
(There are 3 versions, download them all and try them one by one to find the one that supports your processor. One will.)
Just comment!

The Power Of Google

Oh, how I love Google! This is my search for inurl:
A new post is coming soon.

January 9, 2011

An early Nintendo WFC

In the beginning of DS, there was the WFC, one of the first games being the ever loved Mario Kart DS.

But before that, an early "Wi-fi connection" existed-in Japan.
Believe it or not, Pokemon Crystal version had it's own "WiFi Connection" (almost), known as the Pokemon Communication Center.

The Game Boy had a special connector that would connect to your cellphone. After doing that, you can connect to Nintendo's servers, and you could battle, trade, and do other random stuff.

More or less, an early "Wi-Fi connection" (almost.) There was a time limit, though.

Nintendo didn't market it here because they though that, unlike in Japan, cellphones weren't all that popular here. Keep in mind that this was back in 1999. Things are very different than they were then. Cellphones usually didn't have color screens (much less cameras or web browsing).

See ya later!
Follow me please!